Smell-enabled VR Games for Olfactory Training

Simon Niedenthal, Malmö University, Sweden

Summary of presentation:  There is a long history of using digital games as research instruments in psychology research, particularly in the area of teaching and training. Expanding the use of digital games as experiment stimulus to the area of olfactory training calls for the creation of an immersive research platform that includes a digital olfaction system and scent output through an olfactory display. Developing games for this platform begins with identifying olfactory targets for training, and designing suitable game mechanics and challenges. This presentation will conclude with our most recent results in the area of training spatial memory through scent in a VR environment.

Sessions

December 4, 2018
Session 3: Digital Olfaction: Recent Advances, Research & Development and Perspectives
8h30  -  12h00